![]() As a result, it's much easier to get the targeted stats without hitting any of the weird flat rolls that make pieces feel lackluster while making up the stat pool since it's much easier to target stats here. ![]() Weapon can't roll def or def% and chest cannot roll atk or atk%. What makes the weapon and chest pieces so unique is that they both can only roll 9 of the 11 stats in the pool. Concerning gear difficulty, the easiest pieces to roll are weapon and chest then helm and boots, and, finally, necklace and ring. Right side gear is unique in the sense that they can have specific main stats but, what's even more unique imo, is the way the left side gear can be exploited. There are 11 rolls in the game atk, atk%, hp, hp%, def, def%, eff, eff res, crit chance, crit damage and speed. ![]() Most people like to craft their off sets as accessories (ring and necklace). A general rule of thumb to follow is knowing which gear to craft and which to do for equipment conversions. In terms of crafting, I'd say the most used sets are Speed, Immunity, Crit, Counter in that order. There is no factor other than RNG involved in rolling gear but, at the very least, this part should help with understanding how to craft and roll. One of the most painful yet rewarding aspects of the game is rolling a piece of gear that has those stats that just makes you feel as though the last 1302 wyvern runs were absolutely worth it. This is best for units that scale really well on a particular stat or to cover the lack of the particular stat on other pieces. Speeds of 15+ before reforge would equal 30% in another stat and, even if the other rolls are min rolls or not ideal rolls, the fact that the one particular stat is so loaded, the other stat rolls become inconsequential. We all unknowingly pursue stat overload when we speed chase. The idea is to get that particular stat with at least 30% before reforge. Stat overload is a term I use to refer to gear that's heavy into one particular stat. So in most cases, you want to reforge gear that is at least A tier to maximize the gear's potential. If the gear meets these requirements after reforge then you would classify it in the tier range after the reforge. The best pieces of gear will have the stats tallied up to being somewhere at 60+. 32% is for the sake of a gear that had all max rolls, but the lowest gear score is 36 (all min rolls) so this is a new tally system with cleaner numbers here. The final tally system for gear can be ascertained as follows.Įdit: I realized I was calculating it wrong. So even though the value is "flat" you can still calculate the value as a % towards understanding the final tally. Side note: If you are willing to calculate the flat rolls as a % of the units' stats, for instance a gear has 50 flat def and the unit has 500 def base - You can calculate that 50/500 x 100/1 = 10%. If you want to be absolutely picky about it, then you can argue that the lowest conceivable roll is 2 (flat hp, flat def, flat atk and 1 speed) vs 36 (2 max rolls with 5 crit chance and 5 speed) vs 2 minimum (all flat rolls) and 86 (2 max rolls, 5 crit chance and 5 speed, with rolls of 5 in either speed or crit). The general minimum starting stats for epic gear is 16 and max is 32 (all 4s vs all 8s) and the minimum final roll is 36 vs final max roll of 72 (all 4s vs 8s again). Combat stats are generalized but should always be considered towards the stats the specific unit needs. 4 crit damage, 3 speed and 5 crit chance, it would be calculated as 6 + 4 + 3(2) + 5(2) or 6 + 4 + 6 + 10 = 26. For example if a piece of gear has - 6% atk. Stats are calculated as 1 - 1 ratio while speed and crit chance are calculated at a 1 - 2 ratio. I hope that you all find this guide useful and get your units to their best. Heroic (purple) gear can suffice in most situations. Epic (red) gear, while it is the most ideal, is not mandatory. Secondly, these are just my opinions on the way I've come to understand gear. I just wanted to give a somewhat detailed guide to help newer players or people who may have found some of the other guides confusing or not in depth. First of all, I am certain that there are many other guides out there and people who've covered this topic already.
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